{
   "rpo.torturable_healthbars": "TH config",
   "rpo.torturable_healthbars.entities": "Entities",
   "rpo.torturable_healthbars.entities.tooltip": "Configure the most influential part of the pack",
   "rpo.torturable_healthbars.builtin_addons": "Built-in Addons",
   "rpo.torturable_healthbars.builtin_addons.tooltip": "Stuff that the community requested",
   "rpo.torturable_healthbars.others": "Others",
   "rpo.torturable_healthbars.others.tooltip": "Equipment, splashes and a lot of empty space",

   "rpo.torturable_healthbars.entities.on_off": "Enables or disables this mob entirely, so that you can use another pack's model\n\nRecommended if the other pack made custom TH models (future feature)",
   "rpo.torturable_healthbars.entities.animations": " Animations",
   "rpo.torturable_healthbars.entities.animations.tooltip": "Requires animation mods like Optifine, Animatica or More MCMeta",
   "rpo.torturable_healthbars.entities.animated_blood": "Animated Blood",
   "rpo.torturable_healthbars.entities.animated_blood.active": "",
   "rpo.torturable_healthbars.entities.animated_blood.inactive": "",
   "rpo.torturable_healthbars.entities.animated_blood.tooltip": "Enables or disables animated blood, so almost all animated parts in mobs.\nThis does not affect mobs that visually don't show blood but other animated textures,\nthat can only be modified with the other options in this category.",
   "rpo.torturable_healthbars.entities.drowning_bubbles": "Drowned Bubbles",
   "rpo.torturable_healthbars.entities.drowning_bubbles.active": "",
   "rpo.torturable_healthbars.entities.drowning_bubbles.inactive": "",
   "rpo.torturable_healthbars.entities.drowning_bubbles.tooltip": "Determines if specifically the drowned should have animated bubbles coming out of its head when at less than 10%% hp",

   "rpo.torturable_healthbars.entities.creeper": "\uF001 Creeper",
   "rpo.torturable_healthbars.entities.creeper.madeof": "Internal Anathomy",
   "rpo.torturable_healthbars.entities.creeper.madeof.animal": "",
   "rpo.torturable_healthbars.entities.creeper.madeof.golem": "",
   "rpo.torturable_healthbars.entities.creeper.madeof.plant": "",
   "rpo.torturable_healthbars.entities.creeper.madeof.tooltip": "Mojang has always been extremely coherent with their creeper anathomy,\n so this option lets you choose based on your headcanon. \n \n \n \n \n \n \n \uF053",

   "rpo.torturable_healthbars.entities.creeper.explosive": "Internal TNT",
   "rpo.torturable_healthbars.entities.creeper.explosive.label": "",
   "rpo.torturable_healthbars.entities.creeper.explosive.unlabel": "",
   "rpo.torturable_healthbars.entities.creeper.explosive.unrelated": "",
   "rpo.torturable_healthbars.entities.creeper.explosive.tooltip": "Option that changes the appearence of the TNT inside the 'animal-like' creeper anathomy.\n\n With this you can remove the TNT label to be faithful to MC dungeons,\n or you can just put a firework instead \n (mostly to joke on the minecraft movie's first creeper explosion) \n \n \n \n \n \n \n \uF054",

   "rpo.torturable_healthbars.entities.creeper.cooking": "Terracotta creeper",
   "rpo.torturable_healthbars.entities.creeper.cooking.active": "",
   "rpo.torturable_healthbars.entities.creeper.cooking.inactive": "",
   "rpo.torturable_healthbars.entities.creeper.cooking.tooltip": "Option that only applies to the 'golem-like' creeper anathomy.\n\n (Because i made the golem-creeper out of clay)\n creepers that are on fire will start to smelt into terracotta \n \n \n \n \n \n \n \uF055",

   "rpo.torturable_healthbars.entities.ghasts": "\uF006 Ghasts",
   "rpo.torturable_healthbars.entities.ghasts.tooltip": "Ghasts & Happy Ghasts",
   "rpo.torturable_healthbars.entities.ghasts.ghast_explosion": "Ghast Explosion",
   "rpo.torturable_healthbars.entities.ghasts.ghast_explosion.filled": "",
   "rpo.torturable_healthbars.entities.ghasts.ghast_explosion.rings": "",
   "rpo.torturable_healthbars.entities.ghasts.ghast_explosion.inactive": "",
   "rpo.torturable_healthbars.entities.ghasts.ghast_explosion.tooltip": "An option that lets you choose the texture of the ghast explosion\n between the normal one, an outline only version, or just disable it all together",

   "rpo.torturable_healthbars.entities.ghasts.happy_ghast_explosion": "Happy Ghast Explosion",
   "rpo.torturable_healthbars.entities.ghasts.happy_ghast_explosion.active": "",
   "rpo.torturable_healthbars.entities.ghasts.happy_ghast_explosion.inactive": "",
   "rpo.torturable_healthbars.entities.ghasts.happy_ghast_explosion.tooltip": "Determines if happy ghasts should have an explosion effect after death.\n\nRequires the built-in Pacific Addon to be visible",


   "rpo.torturable_healthbars.others.equipment": "Equipment",
   "rpo.torturable_healthbars.others.equipment.cracking_armor": "Visual armor durability",
   "rpo.torturable_healthbars.others.equipment.cracking_armor.active": "",
   "rpo.torturable_healthbars.others.equipment.cracking_armor.inactive": "",
   "rpo.torturable_healthbars.others.equipment.cracking_armor.tooltip": "Determines if armor pieces (for players, horses or nautili) should display the remaining durability with cracks or broken parts",
   "rpo.torturable_healthbars.others.equipment.technical_armor": "Armor rendering mode",
   "rpo.torturable_healthbars.others.equipment.technical_armor.immediately_fast": "\uF007",
   "rpo.torturable_healthbars.others.equipment.technical_armor.embedded": "\uF010",
   "rpo.torturable_healthbars.others.equipment.technical_armor.tooltip": "Switch between having compatible armor damage (ImmediatelyFast mod recommended)\n or having all damage be embedded in the player model, losing compatibility with any\nplayer animation pack but making the armor compatible with any armor model.\n\nWhy?\nTH armor durability uses entity model features to\napply damage to any armor texture you're using\nHowever, by doing this each armor piece is using 2 textures,\nits own and the durability cracks, which completely breaks armor trims.\nThe only way to have both these features without bugs is by using the ImmediatelyFast mod,\n i don't know why it just works.\n\nYou can still disable compatibility if the models are still buggy.",
   "rpo.torturable_healthbars.others.equipment.cracking_shield": "Visual shield durability",
   "rpo.torturable_healthbars.others.equipment.cracking_shield.active": "",
   "rpo.torturable_healthbars.others.equipment.cracking_shield.inactive": "",
   "rpo.torturable_healthbars.others.equipment.cracking_shield.tooltip": "Determines if shields should display their durability with cracks and broken parts",
   "rpo.torturable_healthbars.others.splashes": "TH Splashes",
   "rpo.torturable_healthbars.others.splashes.active": "",
   "rpo.torturable_healthbars.others.splashes.inactive": "",
   "rpo.torturable_healthbars.others.splashes.tooltip": "Idiotic splash texts about my packs, just to have some fun.\nOnly those that use respackopts are able to see them, have fun!",
   
   "rpo.torturable_healthbars.entities.elementals": "             \uF058 Blaze and Breeze",
   "rpo.torturable_healthbars.entities.elementals.blaze_sparkles": "Blaze Sparkles",
   "rpo.torturable_healthbars.entities.elementals.blaze_sparkles.active": "\uF056",
   "rpo.torturable_healthbars.entities.elementals.blaze_sparkles.inactive": "\uF057",
   "rpo.torturable_healthbars.entities.elementals.blaze_sparkles.tooltip": "Determines if specifically the blaze should of sould not have animated sparkles of fire\ncome out of its head when at less than 15%% hp",
   "rpo.torturable_healthbars.entities.elementals.blaze_on": "Blaze model",
   "rpo.torturable_healthbars.entities.elementals.blaze_on.active": "On",
   "rpo.torturable_healthbars.entities.elementals.blaze_on.inactive": "Off",
   "rpo.torturable_healthbars.entities.elementals.blaze_on.tooltip": "Enables or disables this mob entirely, so that you can use another pack's model\n\nRecommended if the other pack made custom TH models (future feature)",
   "rpo.torturable_healthbars.entities.elementals.breeze_on": "Breeze model",
   "rpo.torturable_healthbars.entities.elementals.breeze_on.active": "On",
   "rpo.torturable_healthbars.entities.elementals.breeze_on.inactive": "Off",
   "rpo.torturable_healthbars.entities.elementals.breeze_on.tooltip": "Enables or disables this mob entirely, so that you can use another pack's model\n\nRecommended if the other pack made custom TH models (future feature)",
   "rpo.torturable_healthbars.entities.elementals.breeze_wind": "Breeze Wind",
   "rpo.torturable_healthbars.entities.elementals.breeze_wind.active": "",
   "rpo.torturable_healthbars.entities.elementals.breeze_wind.inactive": "",
   "rpo.torturable_healthbars.entities.elementals.breeze_wind.tooltip": "Determines if specifically the breeze should of sould not have animated wind on its head when at less than 25%% hp",
   "rpo.torturable_healthbars.builtin_addons.green_bleed": "Green Bleed Addon",
   "rpo.torturable_healthbars.builtin_addons.green_bleed.active": "",
   "rpo.torturable_healthbars.builtin_addons.green_bleed.inactive": "",
   "rpo.torturable_healthbars.builtin_addons.green_bleed.tooltip": "Suggested by The Great Magispeller on PMC.\nThis addon recolors the blood of all the undead into green, resembling the zombified piglin",
   "rpo.torturable_healthbars.builtin_addons.ills_kills": "Ills Kills Addon",
   "rpo.torturable_healthbars.builtin_addons.ills_kills.active": "",
   "rpo.torturable_healthbars.builtin_addons.ills_kills.inactive": "",
   "rpo.torturable_healthbars.builtin_addons.ills_kills.tooltip": "Suggested by MorrisHD on PMC.\nThis addon recolors the blood of all illagers, excluding ravagers and witches, to a blueish tint\n\n(in my opinion, this can be seen as an interpretation of the lapis block in the mansion's illager statue)",
   "rpo.torturable_healthbars.builtin_addons.humanoid": "Humanoids Addon",
   "rpo.torturable_healthbars.builtin_addons.humanoid.active": "",
   "rpo.torturable_healthbars.builtin_addons.humanoid.inactive": "",
   "rpo.torturable_healthbars.builtin_addons.humanoid.tooltip": "All peaceful humanoid mobs (all villagers and wandering traders) will show dealt damage",
   "rpo.torturable_healthbars.builtin_addons.pacif": "Pacific Addon",
   "rpo.torturable_healthbars.builtin_addons.pacif.active": "",
   "rpo.torturable_healthbars.builtin_addons.pacif.inactive": "",
   "rpo.torturable_healthbars.builtin_addons.pacif.tooltip": "Most passive mobs (excluding villagers and wandering traders) will show dealt damage.\nMore are to come, this addon only has about half of all peaceful mobs"
}