option.TONEMAPPING_TYPE = Tonemap operator
    value.TONEMAPPING_TYPE.0 = Aces 
    value.TONEMAPPING_TYPE.1 = Uncharted 2 
    value.TONEMAPPING_TYPE.2 = Reinhard Jodie
    value.TONEMAPPING_TYPE.3 = AgX
    value.TONEMAPPING_TYPE.4 = Generic
    value.TONEMAPPING_TYPE.5 = Hejl Burgess
    value.TONEMAPPING_TYPE.6 = Lottes

option.WATER_FOG_DENSITY = Water Fog Density
option.FOG_DENSITY.comment = How thick the underwater fog is

option.SUN_ROTATION = Sun Angle
option.SUN_ROTATION.comment = How much the sun is offset from the center

option.SHADOW_SOFTNESS = Shadow softness
option.SHADOW_SOFTNESS.comment = How smooth or sharp your shadows are. also affects their clarity

option.SHADOW_RESOLUTION = Shadow resolution
option.SHADOW_RESOLUTION.comment = Resolution of the shadowmap. How much detail is in the shadows. §cHigh performance impact§r

option.SHADOW_SAMPLES = Shadow Sample Count
option.SHADOW_SAMPLES.comment = Increses samples used by the shadow filter §cHigh performance impact§r

option.SHADOW_DISTANCE = Shadow distance
option.SHADOW_DISTANCE.comment = Increase the range of the shadows §cHigh performance impact§r
    value.SHADOW_DISTANCE.64.0 = 4 chunks
    value.SHADOW_DISTANCE.128.0 = 8 chunks
    value.SHADOW_DISTANCE.192.0 = 12 chunks
    value.SHADOW_DISTANCE.256.0 = 16 chunks
    value.SHADOW_DISTANCE.384.0 = 24 chunks
    value.SHADOW_DISTANCE.512.0 = 32 chunks
    
option.VOLUMETRICS = Volumetric Fog
option.VL_SAMPLES = Volumetric sample count
option.VL_SAMPLES.comment = Increase the quality of volumetrics. §cPotentially major performance impact§r
option.VL_EXT = Volumetric Fog Extinction
option.VL_EXT.commone = Adjusts the density of the fog (lower = more fog)

option.AMBIENT_FOG_MULT = Ambient fog multiplier
option.AMBIENT_FOG_MULT.comment = Adjust how much fog is present within shadow

option.MULTI_SCATTER_INTENSITY = Multiple Scattering Intensity
option.MULTI_SCATTER_INTENSITY.comment = Adjust the strength of multiple scattering (amplifies the brighter tones of fog)

option.WATER_FOG_GLSL = Enable water fog
option.WATER_FOG_GLSL.comment = Enable or disable the water fog effect. §cNo performance impact!§r
    value.WATER_FOG_GLSL.0  = off
    value.WATER_FOG_GLSL.1  = on


option.FXAA_GLSL = FXAA
option.FXAA_GLSL.comment = Enables the use of Fast Approximate anti aliasing (FXAA)
    value.FXAA_GLSL.0  = off
    value.FXAA_GLSL.1  = on



option.DO_SSR = SSR
option.DO_SSR.comment = Enables the use of screenspace reflections (SSR)
    value.DO_SSR.0 = off
    value.DO_SSR.1 = on


option.BINARY_REFINEMENT = Binary Refinement Pass
option.BINARY_REFINEMENT.comment = Improves SSR accuracy with extra refinement steps at the cost of performance
    value.BINARY_REFINEMENT.0 = Off
    value.BINARY_REFINEMENT.1 = On

option.NAME = §lHexShaders
    value.NAME.0 =§b§lBy GlacierDevelopment§r

option.ROUGH_REFLECTION = Rough Reflections 
option.ROUGH_REFLECTION.comment = Enables the use of roughness varied rough reflections §3Will introduce noise



option.ABSORPTION_R = Red Absorption
option.ABSORPTION_G = Green Absorption
option.ABSORPTION_B = Blue Absorption
    suffix.ABSORPTION_R = %
    suffix.ABSORPTION_G = %
    suffix.ABSORPTION_B = %

option.SCATTER_R = Red Scattering
option.SCATTER_G = Green Scattering
option.SCATTER_B = Blue Scattering
    suffix.SCATTER_R = %
    suffix.SCATTER_G = %
    suffix.SCATTER_B = %
    
option.SCATTER_COEFF = Scattering Amount
option.ABSORPTION_COEFF = Absorption Amount

option.RAYLEIGH_COEFF = Rayleigh Coefficient
option.SUN_ANGULAR_RADIUS_MULT = Sun Size
option.MOON_ANGULAR_RADIUS_MULT = Moon Size
option.SUN_BRIGHTNESS_MULT = Sun Brightness
option.MOON_BRIGHTNESS_MULT = Moon Brightness

option.BLOOM_RADIUS = Bloom Radius 
option.BLOOM_QUALITY = Bloom Quality
option.BLOOM_GLSL = Bloom:
    value.BLOOM_GLSL.0 = Off 
    value.BLOOM_GLSL.1 = On 

option.WAVE_FREQUENCY  = Wave Frequency 
option.WAVE_SPEED = Wave Speed
option.WAVE_INTENSITY = Wave Intensity
option.WAVE_SOFTNESS = Wave Softness
option.WAVE_SOFTNESS.comment = How sharp each octave is
option.WAVE_OCTAVES = Wave Octaves 
option.WAVE_PULL = Wave Pull Factor
option.WAVE_PULL.comment = Defines the general wave shape
option.WAVE_RANDOMNESS = Wave Randomness
option.WAVE_RANDOMNESS.comment = Higher values result in less random waves

option.UNDERWATER_FOG_DENSITY = Underwater Fog Density
option.WAVES = Water Waves

option.MORNING_PHASE = Morning Fog Anisotropy
option.DAY_PHASE = Day Fog Anisotropy
option.NOON_PHASE = Noon Fog Anisotropy
option.EVENING_PHASE = Evening Fog Anisotropy
option.NIGHT_PHASE = Night Fog Anisotropy

option.ZENITH_BLEND = Zenith Blend Point
option.HORIZON_BLEND = Horizon Blend Point
option.GROUND_BLEND = Ground Blend Point

option.HC_SSS = Integrated Subsurface Scattering
option.HC_EMISSION = Integrated Emission

option.TEMPORAL_REPROJECTION = Temporal Reprojection
option.TEMPORAL_REPROJECTION.comment = Enable blending of previous frames to reduce visual noise
    value.TEMPORAL_REPROJECTION.0 = Off
    value.TEMPORAL_REPROJECTION.1 = On

option.TA_FACTOR = Temporal Acumulation Factor
option.TA_FACTOR.comment = How strong the reprojection will be

option.SCREENSHOT_MODE = Screenshot mode
option.SCREENSHOT_MODE.comment = Enable strong accumulation for maximum denoising for screenshots while the hud is disabled (F1) 
    value.SCREENSHOT_MODE.0 = Off
    value.SCREENSHOT_MODE.1 = On
    value.SCREENSHOT_MODE.2 = Hell