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FarmStarter 17×8×17 1109 blocks

Automatic Wheat Farm

Every world reaches the point where hand-cutting a wheat field stops being charming. This is the fix, and it is small enough to build in your first week: a nine-by-nine bed with a water channel down the middle, a hopper spine running underneath it, and six dispensers loaded with water buckets sitting in the raised lip. One lever floods the field, the wave snaps every ripe stalk and washes the drops into the channel, the hoppers post them through the wall into the barn, and a repeater delay pulls the water back on its own. Sixty-eight tiles harvested and stored in about two seconds, from a build with no slime, no observers in the firing line and nothing you cannot mine on day three.

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What you need

BlockCount
Stone290
Dirt193
Dark oak planks slab99
Grass block83
Farmland68
Spruce planks59
Stone bricks57
Dirt path37
Cobblestone35
Stone slab34
Spruce log33
Stone bricks slab25
Coarse dirt12
Hopper12
Lantern12
Water9
Hay block8
Piston8
Dropper6
Dispenser6
Glass5
Mossy cobblestone4
Composter4
Mossy stone bricks4
Observer4
Crafting table1
Furnace1

Counts are exact for the model above. Mine a little spare — nobody places every block first time.

Building it

Each stage names the layers it covers. Drag the slider on the model to that layer and you are looking at exactly what the stage describes.

1.Groundworks and the terrace

Layers 1–2

Flatten a 17 by 17 patch and lay stone at y=0. You build on top of it, so it only has to be solid. Cap it with grass at y=1, then stamp a dirt path ring from [1,1,2] to [13,1,14]; that ring is the walkway you stand on while you sow, and it keeps your feet off the crop. Put dirt back inside it at [2,1,3] to [12,1,13] — that is the underside of the farm bed and never shows. Plank the barn floor at [13,1,4] to [16,1,12], and drop a patch of coarse dirt behind it at [13,1,13] for the compost yard. Finish with a stone slab kerb along the west, front and back edges of the path at y=2. Half a block of shadow is the difference between a terrace and a flat grey sheet.

2.Base course and the hopper spine

Layer 3

Ring the bed in cobblestone: [2,2,3] to [12,2,3], the same at z=13, and the two sides at x=2 and x=12. Cobble at the bottom with stone brick above is the cheapest way to make a wall look built rather than pasted on. Fill the inside with dirt, [3,2,4] to [11,2,12]. Now the row that matters: hoppers from [3,2,8] to [13,2,8], every one pointing east into the next. The nine inside the bed sit directly under the water channel you are about to lay, one threads through the wall at x=12, and the last at [13,2,8] feeds the chest at [14,2,8]. A hopper sucks in anything lying in the block above it, so wheat and seeds that reach the middle row are collected wherever they land — nothing has to be carried along. Hoppers are not full cubes in game; the render just draws them square.

3.Farmland and the central channel

Layer 4

Lay the second course of the ring in stone brick, the same four runs one block higher. Then till everything inside: farmland from [3,3,4] to [11,3,12]. Overwrite the middle row with water sources, [3,3,8] to [11,3,8]. That channel does two jobs at once. It hydrates — farmland stays moist with water within four blocks horizontally at its own level, and no tile here is more than four rows from the channel, so all 68 stay damp. And it collects — it sits flush with the field, so the harvest washes straight in and drops onto the hoppers beneath. Water trickles down and waterlogs those hoppers; that is fine, a waterlogged hopper works exactly as normal. Slot two spruce log posts into the field at [5,3,6] and [9,3,6], and two more at z=10, running up to y=4. They cost you four tiles and carry the lamps.

4.The lip, the dispensers and the sensor

Layer 5

The field surface is y=4 and the flush wave travels through that layer, so the bed needs a lip one block high or the water simply pours off the sides. Run stone brick along [2,4,3] to [2,4,13] and [12,4,3] to [12,4,13], then across the front and back between them. Drop three dispensers into the front lip at x=5, 7 and 9, and three more into the back lip, all facing in over the field, each loaded with one water bucket. A dispenser with a bucket toggles: pulse it once and it places a source in front of it, pulse it again and it takes the water back. Water spreads seven blocks on the flat and the furthest tile from a dispenser is five even routing around the lamp posts, so three a side clears everything. Finally set an observer at [2,4,4] facing east at the corner stalk — your growth sensor, and still a solid block, so it holds the water in.

5.Wiring the one-lever flush

Layers 5–6

Redstone dust does not render, so this part is words. Sit dust on the front lip along y=5 from x=3 to x=11. It runs straight over the three dispensers, and dust powers the block it sits on, which is all a dispenser needs to fire. Do the same on the back lip. Join the two lines with a run down the outside of the bed at terrace level and put the lever on the stile at [1,3,8]. One flick floods both halves; the wave snaps every ripe stalk and shoves the drops inward to the channel, four rows of travel at most. Then the good half: branch that same pulse into a chain of eight repeaters on full delay and feed it back into both dispenser lines. About a second and a half later they fire again and suck the water home. Dry field, one lever, no second press. The observer at [2,4,4] pushes its pulse into the note block behind it at [1,4,4] as a growth chime.

6.The barn and the storage bank

Layers 2–7

Plank the barn: back wall at [16,2,4] to [16,4,12], side walls at z=4 and z=12, and leave the whole west face open so you can reach the chests without a door. Log the four corners, add pilasters at [16,2,6] and [16,2,10] so nine blocks of plank wall are not one blank sheet, then punch glass into all three walls at y=3. The hopper line arrives at [13,2,8] and points east into the chest bank, drawn here as hay bales at [14,2,7] to [14,2,9] because the renderer has no chest block — put double chests in exactly those cells. Crafting table at [13,2,6], composter at [13,2,10] for surplus seeds, loose bales stacked against the back wall. Interior headroom is y=2 to y=4, three clear blocks, and lanterns at [14,4,6] and [14,4,10] keep it bright enough that nothing spawns in your storage.

7.Lamps, roof and the first sowing

Layers 6–8

Roof it in slabs, never cubes. A full course of spruce slabs from [12,5,3] to [16,5,13] oversails the barn on every side and caps the east lip of the bed as a coping, then step back to [14,6,4] to [16,6,12] and again to [16,7,5] to [16,7,11]. Lanterns go on the four in-field posts at y=5, on the two corner posts at y=7, and either side of the west stile. Crops need light 9 to grow; every tile here reads 10 or better after dark, which also means nothing spawns on your farmland. Now sow all 68 tiles and wait. One honest warning: a flush farm harvests and collects, it does not replant, so after each pull you walk the rows once with seeds. It only grows while you are nearby to keep the chunk loaded, too. If you want it genuinely hands-off, fence a farmer villager on the bed with the composter and let him sow, reap and throw the surplus onto the hoppers.

Make it yours