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FarmIntermediate 22×25×22 2176 blocks

How to build the Mob Grinder Tower in Minecraft

A stone tower on four legs with a pitch-dark 18x18 spawn floor at the top, water channels that sweep everything into a central 2x2 shaft, and a 19.5-block drop onto a slab-topped hopper pad wired straight to a chest. Every zombie, skeleton and creeper that spawns up there arrives at the bottom on two hearts, so one hit from a stone sword finishes it and you collect the experience as well as the loot. Bones, arrows, gunpowder, string and rotten flesh, all from one build and eight buckets of water.

Mob Grinder Tower: finished Minecraft build, isometric view

What you need

BlockCount
Stone bricks1036
Stone bricks slab732
Deepslate bricks334
Deepslate bricks slab56
Water8
Hopper6
Dropper2
Lantern2

Counts are exact for the model above. Mine a little spare — nobody places every block first time.

Building it

Each stage names the layers it covers. Drag the slider on the model to that layer and you are looking at exactly what the stage describes.

1.Collection room and the hopper line

Layers 1–5

Lay a 20x20 apron of stone brick slabs at y=0 first: the tower's shadow keeps that ground dark, and anything spawning down there is a mob that did not spawn upstairs. Then shell an 8x8 deepslate room, and inside it raise a 4x4 wall ring at x10-13, z10-13, three blocks high up to the ceiling, with the middle hollowed out. That 2x2 pit is the landing zone. Its floor and the two blocks north of it are hoppers, all facing north: [12,0,12] into [12,0,11] into [12,0,10] into the double chest at [11,0,9] and [12,0,9]. Cap the four pit hoppers with deepslate brick bottom slabs, [11,1,11] to [12,1,12]. Mobs land on the slabs, and a hopper still pulls in any item lying in the block above it, slab or not. For the kill window, put two more bottom slabs at [10,1,11] and [10,1,12] in place of full wall blocks. Their tops are level with the slabs in the pit, so the half-block slit above them opens right at the mobs' feet. It is too low for anything to walk out, where an open one-block gap would let baby zombies, which are under a block tall, straight into the room. And because it is flush with the pit floor, experience orbs slide out through it to you: an orb is half a block tall and cannot climb, so a slit that started above the floor would leave every orb stuck in the pit. Then make the floor in front of the window, [9,0,11] and [9,0,12], bottom slabs too, so you stand half a block lower. From the full floor your eyes are too high to see into the pit. From those two slabs, stand back against the outer wall and you look down through the slit at the mobs' feet, while nothing in the pit can see you, so no creeper lights its fuse. Step up to the window and crouch, and your eyes drop level with the slit, which brings the whole pit into reach. Baby zombies and spiders can see you then, but they cannot reach across a wall a full block thick. Two lanterns keep the room itself lit and unspawnable.

2.Legs, shaft and the slab cap

Layers 6–20

Cap the collection room with deepslate slabs at y=5. That roof is otherwise a flat, dark 8x8 platform that would spawn mobs you never collect, and slabs refuse to host a spawn. Four corner legs climb from the apron to y=19 at (3,3), (20,3), (3,20) and (20,20), but the real load-bearer is the 4x4 stone brick column at x10-13, z10-13. Its 2x2 core is cut out in a single pass later, from y=4 all the way to y=21, so the shaft is one clean chimney from the platform straight down onto the pit slabs. Deepslate bands at y=9 and y=14 break up the stack.

3.Spawn floor and water channels

Layers 21–22

Two solid 20x20 layers, at y=20 and y=21, make the platform. Cut a two-wide trench out of the upper layer along z=11-12 and along x=11-12, right across. The trench floor is the y=20 layer and the untouched pad blocks are its walls, so the water cannot spill onto the spawn floor. What is left is four 8x8 dry pads: 256 spawn tiles at light zero. Flood the trenches last, with sources at the four outer ends only, [3,21,11-12], [20,21,11-12], [11-12,21,3] and [11-12,21,20]. Each source pushes exactly seven blocks and stops on the lip of the shaft.

4.Walls, roof and darkness

Layers 23–25

A one-block wall at x=2, x=21, z=2 and z=21 rises to y=23 so nothing wanders off the edge, and the whole lid is stone brick bottom slabs at y=24. The slabs do two jobs: they seal the platform in permanent darkness so it spawns by day as well as by night, and nothing can spawn on the roof of the farm to eat into your mob cap. The gap between pad and roof is exactly two blocks, which is enough for zombies, skeletons, creepers and spiders and one block short of an enderman. That is deliberate.

5.Switching it on

Layers 1–25

Mobs spawn on the dark pads, blunder into a channel and get shoved over the lip. They fall 19.5 blocks, from the trench floor to the slabs in the pit. That costs sixteen points of damage, so a ten-heart mob lands on two hearts and dies to one swing of a stone sword or better, taken through the slit from the slabs at [9,0,11] and [9,0,12]. Its experience slides out through the slit to you. Its drops fall on the pit slabs, where the hoppers underneath pull them through and pass them north into the chest; the odd one skids into the slit instead, and you pick it up when you step up to the wall. Nothing spawns within 24 blocks of a player and the pads are only 21 blocks above the kill-room floor, so the farm all but stops while you stand at the slit. Wait underneath it instead: dig straight down through the apron at [7,0,13], just outside the door, until you are standing four blocks below the room floor, and put a ladder in the shaft. From the bottom every pad is 25 to 30 blocks away, far enough to spawn and near enough that the mobs keep wandering into the channels. This is not a hands-off farm: it needs you nearby to keep the chunks loaded, and you do the killing.

6.Trace the item path

Layers 1–22

Follow one bone from spawn to chest before you call it finished. Pad at y=22, into the trench at y=21, along the flow to the edge of the shaft, down the open 2x2 column through y=20, past y=4 and into the pit, dead on the slab at [11,1,11]. The hopper under it, [11,0,11], faces north into [11,0,10], which faces north into the chest at [11,0,9]. If any block in that column is still solid, or a single hopper points the wrong way, the mobs pile up or the loot sits on the slabs.

Make it yours

Read the full guide

How to Build a Mob Grinder for XP and LootBuild a dark 18×18 room, let water push mobs down a 19.5-block drop, and finish them yourself for XP on top of bones, arrows, gunpowder and string.