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FarmIntermediate 22×29×22 2236 blocks

Mob Grinder Tower

A stone tower on four legs with a pitch-dark 18x18 spawn floor at the top, water channels that sweep everything into a central 2x2 shaft, and a 19-block drop onto a hopper pad wired straight to a chest. Every zombie, skeleton and creeper that spawns up there arrives at the bottom on two hearts, ready for a single swing, so you collect the experience as well as the loot. Bones, arrows, gunpowder, string and enough rotten flesh to keep a composter busy, all from one build and one water bucket.

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What you need

BlockCount
Stone bricks1084
Stone bricks slab732
Deepslate bricks354
Deepslate bricks slab48
Water8
Hopper6
Dropper2
Lantern2

Counts are exact for the model above. Mine a little spare — nobody places every block first time.

Building it

Each stage names the layers it covers. Drag the slider on the model to that layer and you are looking at exactly what the stage describes.

1.Collection room and the hopper line

Layers 1–5

Lay a 20x20 apron of stone brick slabs at y=0 first: the tower's shadow keeps that ground dark, and anything spawning down there is a mob that did not spawn upstairs. Then shell an 8x8 deepslate room, and inside it raise a 4x4 wall ring at x10-13, z10-13 two blocks high with the middle hollowed out. That 2x2 pit is the landing zone. Its floor and the two blocks north of it are hoppers, all facing north: [12,0,12] into [12,0,11] into [12,0,10] into the double chest at [11,0,9] and [12,0,9]. Break out [10,1,11] and [10,1,12] for a knee-high kill window, and stand at x=9 to swing through it. Two lanterns keep the room itself lit and unspawnable.

2.Legs, shaft and the slab cap

Layers 6–19

Cap the collection room with deepslate slabs at y=5. That roof is otherwise a flat, dark 8x8 platform that would spawn mobs you never collect, and slabs refuse to host a spawn. Four corner legs climb from the apron to y=18 at (3,3), (20,3), (3,20) and (20,20), but the real load-bearer is the 4x4 stone brick column at x10-13, z10-13. Its 2x2 core is cut out in a single pass later, from y=4 all the way to y=20, so the shaft is one clean chimney from the platform straight down onto the hoppers. Deepslate bands at y=9 and y=14 break up the stack.

3.Spawn floor and water channels

Layers 20–21

Two solid 20x20 layers, at y=19 and y=20, make the platform. Cut a two-wide trench out of the upper layer along z=11-12 and along x=11-12, right across. The trench floor is the y=19 layer and the untouched pad blocks are its walls, so the water cannot spill onto the spawn floor. What is left is four 8x8 dry pads: 256 spawn tiles at light zero. Flood the trenches last, with sources at the four outer ends only, [3,20,11-12], [20,20,11-12], [11-12,20,3] and [11-12,20,20]. Each source pushes exactly seven blocks and stops on the lip of the shaft.

4.Walls, roof and darkness

Layers 22–24

A one-block wall at x=2, x=21, z=2 and z=21 rises to y=22 so nothing wanders off the edge, and the whole lid is stone brick bottom slabs at y=23. The slabs do two jobs: they seal the platform in permanent darkness so it spawns by day as well as by night, and nothing can spawn on the roof of the farm to eat into your mob cap. The gap between pad and roof is exactly two blocks, which is enough for zombies, skeletons, creepers and spiders and one block short of an enderman. That is deliberate.

5.Switching it on

Layers 1–24

Mobs spawn on the dark pads, blunder into a channel and get shoved over the lip. Nineteen blocks of free fall costs sixteen points of damage, so a ten-heart mob lands on two hearts and dies to one sword swing through the window at [10,1,11]. Drops land on the hopper pad and travel north into the chest. Nothing spawns within 24 blocks of a player and the platform sits only 20 blocks above the kill room, so dig a corridor twenty blocks out from the door and wait at the far end. This is not a hands-off farm: it needs you nearby to keep the chunks loaded, and you do the killing.

6.Trace the item path

Layers 1–21

Follow one bone from spawn to chest before you call it finished. Pad at y=21, into the trench at y=20, along the flow to the lip at x=10 or z=10, down the open 2x2 column through y=19, past y=4 and into the pit, dead on the hoppers at [11,0,11]. That hopper faces north into [11,0,10], which faces north into the chest at [11,0,9]. If any block in that column is still solid, or a single hopper points the wrong way, the mobs pile up or the loot sits on the floor.

Make it yours