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FarmStarter 11×7×9 562 blocks

Automatic Sugar Cane Farm

Twelve columns of sugar cane, sheared by pistons the instant they reach full height, washed east down a shallow stream and posted into a chest you empty once a week. Cane is paper, paper is books, books are bookshelves and an enchanting table, and the same stalks keep the rocket habit fed once you have gunpowder. The whole machine is eleven blocks long, costs two buckets of water, six pistons and six observers per row, and needs nothing from you once the water is in.

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What you need

BlockCount
Sandstone273
Stone bricks72
Sandstone slab68
Smooth stone40
Green wool36
Sand16
Piston12
Observer12
Hopper9
Water8
Cut copper8
Lantern4
Sea lantern3
Dropper1

Counts are exact for the model above. Mine a little spare — nobody places every block first time.

Building it

Each stage names the layers it covers. Drag the slider on the model to that layer and you are looking at exactly what the stage describes.

1.Deck, sand rows and the water trench

Layers 1–3

Lay a sandstone pad eleven by nine, two courses deep, then a third deck course at y=2 so the working level sits above the ground. Cut the farm into that deck: sand from x=1 to x=8 at z=3 and again at z=5, with a one-block trench between them at z=4. Fill the trench with water — one source at each end is enough, since water spreads seven blocks and the trench is eight long. Every sand block now touches water orthogonally at its own level, which is the only condition sugar cane cares about. The trench is sealed on all six sides once the walkway goes on, so it will never drain.

2.Cane, the sweep stream and the hoppers

Layer 4

Plant cane at x=2 to x=7 in both rows; the schematic paints it as green wool, having no cane block. Cap the trench at z=4 with smooth stone — that walkway is what stops the collection stream pouring into it. Now one water source at the west end of each row, (1,3,3) and (1,3,5). Each runs seven blocks east over the cane bases, and cane is one of the few plants flowing water will not break. The stream ends exactly on a hopper at x=8, which points east into a second hopper at x=9; both x=9 hoppers point inward to the chest at (9,3,4) — oak planks in the render, a double chest in the world.

3.The piston row and the power bus

Layer 5

Pistons go behind the cane, not beside it: x=2 to x=7 at z=2 facing south into row A, and the same run at z=6 facing north into row B. They sit level with the second cane block, so when they fire they shear the stalk at block two and the block above it drops with it — two canes a column, the rooted base untouched. Behind each piston row, at the same height, lay a solid line of smooth stone at z=1 and z=7. That line is the power bus; it carries nothing yet, but every piston back is touching it.

4.Observers and the redstone line

Layer 6

An observer sits directly on top of each piston — z=2 facing south, z=6 facing north — staring at the space the third cane block will grow into. Behind them, at their own level, run redstone dust along the top of the smooth stone bus at (x,5,1) and (x,5,7); that slot is deliberately left empty in the schematic. Each observer's output face points straight into the dust. Lit dust weakly powers the block it rests on, and that block is flush against the back of every piston in the row, so one stalk reaching full height harvests the whole row at once. Expect a second, harmless pulse a tick later: the observer reports the cane vanishing as well as appearing.

5.Slabs, cornice and lights

Layers 5–7

Slab over anything a mob could stand on: the outer walkways at z=0 and z=8, the ends at x=0, x=9 and x=10, the two gaps at x=1 and x=8 beside each piston row, and a cornice at y=6 above the observers and above the redstone slot. Half a block of headroom is not enough to spawn in, and bottom slabs will not take a spawn themselves. Two sea lanterns set flush into the centre walkway light the middle strip; copper posts and lanterns finish the four corners. Leave (9,4,3) through (9,4,5) open so the chest lid has room to swing.

Make it yours