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HouseStarter 11×13×11 706 blocks

Starter Oak Cottage

Most first houses are a dirt box with a door in it. This is the version you build on day two, when you have a stack of cobble, a stack of oak and about twenty minutes of daylight left. The footprint is 9x9 — enough for a bed, a furnace, a crafting table and room to walk between them — and every material comes out of the first two chunks you mine. The parts that make it look designed rather than merely survived are cheap: spruce logs on the corners, a window band instead of scattered holes, and a dark oak roof that hangs a block past the walls so the front door sits in shadow.

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What you need

BlockCount
Dark oak planks293
Grass block121
Cobblestone73
Oak planks73
Spruce log49
Glass42
Mossy cobblestone15
Dark oak log11
Oak leaves10
Lantern6
Stone bricks4
Bookshelf2
Shroomlight2
Crafting table1
Furnace1
Red wool1
White wool1
Hay block1

Counts are exact for the model above. Mine a little spare — nobody places every block first time.

Building it

Each stage names the layers it covers. Drag the slider on the model to that layer and you are looking at exactly what the stage describes.

1.Set the plot and the cobble footing

Layers 1–2

Flatten an 11x11 patch and grass it over. The cottage sits inside that with a one-block margin all round, and that margin is exactly where the roof overhang will land later, so do not skip it. Fill a 9x9 of cobblestone at y=1 from x1..9, z1..9. Because the ground sits a block lower, that course reads as a plinth rather than as buried stone. Swap the middle 7x7 for oak planks so the inside floor is warm and the cold stone only shows at the edges. Speckle six or eight mossy cobblestone into the outer ring — nothing else on this build costs so little and ages it so much. Finish with three cobble at [4,1,0] to [6,1,0] for the doorstep.

2.Walls in three bands

Layers 3–6

Walls go up as three bands, not one slab of oak. y=2 is cobblestone all the way round the 9x9 ring: it takes the splash and ties the wall visually to the footing. y=3 and y=4 are oak planks, and that is where the glass will go. y=5 is dark oak planks — a wall plate that introduces the roof colour a course early so the change is not abrupt. Build each band as a solid 9x9 and then clear the 7x7 middle from y=2 to y=5 in one pass. That is much quicker than placing a hollow ring by hand and it guarantees the corners come out square.

3.Posts, doorway and the window band

Layers 3–6

Spruce logs on all four corners from y=2 to y=5, then one more in the middle of the left wall and the back wall. On the front, a pair at x=4 and x=6 flanking the door with a single log across at y=4 to cap it. Now cut the door: clear x=5, z=1 at y=2 and y=3. The windows are a band, not holes — glass at y=3..4 filling the whole run between posts: z2..4 and z6..8 on the left, z2..3 and z6..8 on the right, x2..4 and x6..8 across the back, x2..3 and x7..8 either side of the door. Continuous glass between timber reads as a designed elevation; a lone 1x1 hole reads as an afterthought.

4.The overhanging eaves shelf

Layers 7–8

This is the single move that lifts the build out of box territory. At y=6 lay a solid dark oak slab across the whole 11x11, then clear the middle 7x7 back out of it. What remains is a two-block-wide shelf sitting a block proud of the walls on every side. At y=7 lay a full 11x11 dark oak slab — ceiling and soffit in one, and it guarantees no gaps once the gable goes on. Inside, the leftover ring at y=6 reads as a cornice beam round the top of the room; outside, the overhang throws a shadow line the whole way round and keeps weather off the window band.

5.Raise the dark oak gable

Layers 8–13

Run the gable with its ridge along z, starting at y=7 over the full 11x11. Eleven blocks across means five levels of rise, so the ridge lands at y=12 — do that arithmetic before you start or you will run out of headroom halfway up. Fill the two end triangles with oak planks at y=8 to y=11, insetting one block per level so the dark oak edges stay proud and read as barge boards. Drop a spruce king post up the centre of each triangle and swap the ridge line for dark oak logs. Light timber against dark, log against plank: the gable ends stop being blank walls.

6.Cut in the chimney breast

Layers 2–12

Worth the twenty cobble it costs. Fill x9..10, z4..5 from y=1 to y=10 with cobblestone and cap it at y=11 with stone bricks. It swallows the middle of the right wall, pierces the eave and stands clear of the roof slope, which is what stops it looking stuck on. Inside, clear the x=9 face at y=3..4 for a two-wide, two-high opening and put shroomlight in the pair of blocks below it: from the room it reads as a glowing hearth, from outside the stack stays solid stone. Moss three blocks up the outer face at [10,3,4], [10,6,5] and [10,8,4].

7.Porch, hedge and outside light

Layers 1–7

Two spruce posts at x=4 and x=6 on z=0, running y=2 to y=5 up into the underside of the eave. That is a porch with no extra roof needed — the overhang was already there. Hang a lantern each side at [3,5,0] and [7,5,0] so the door is lit from outside, which is the cheapest possible way to stop an entrance reading as a hole punched in a wall. Then plant the margin: oak leaves along [0,1,3] to [0,1,7] and [10,1,7] to [10,1,9] as a low hedge, plus a shrub either side of the step. Greenery against the plinth hides the join between building and ground, and that join is where most builds look pasted on.

8.Furnish it and light it

Layers 3–7

Crafting table and furnace in the front left corner, bookshelves down the left wall under the window, bed in the far left with a white wool pillow at the head, a hay bale in the back corner standing in for stores. Four lanterns at y=6, set one block in from each corner of the room, hanging under the ceiling slab where they throw light onto the floor rather than up into the rafters. With those plus the hearth the whole interior sits comfortably above light level 7, so nothing spawns inside — which is the real reason a starter house needs lighting, not the atmosphere.

Make it yours