Minecraft Anvil Cost Calculator
Every trip through the anvil stamps an item with a prior work penalty that doubles: 1 level, then 3, 7, 15, 31. Add that to the enchantment cost and a rename, and gear hits Too Expensive (40+ levels) long before you expect it; only a grindstone resets it, at the cost of every non-curse enchantment. This calculator shows the total for any combination and flags the point where a survival anvil refuses the job.
A survival anvil refuses anything from 40 levels up. Each trip through the anvil doubles an item’s penalty — 0→0, 1→1, 2→3, 3→7, 4→15, 5→31, 6→63 — so combine books together first and put the expensive item through as few times as you can.
Formula: total = enchantment cost + (2^left − 1) + (2^right − 1) + 1 if renamed. Survival refuses 40 or more. The output’s prior-work count is max(left, right) + 1. The enchantment cost is each carried-over enchantment’s multiplier × its resulting level, from the table below. A grindstone resets prior work only by removing every non-curse enchantment.
Multiplier per enchantment level (item / book)
| Enchantment | From item | From book |
|---|---|---|
| Aqua Affinity | ×4 | ×2 |
| Bane of Arthropods | ×2 | ×1 |
| Blast Protection | ×4 | ×2 |
| Breach | ×4 | ×2 |
| Channeling | ×8 | ×4 |
| Curse of Binding | ×8 | ×4 |
| Curse of Vanishing | ×8 | ×4 |
| Density | ×2 | ×1 |
| Depth Strider | ×4 | ×2 |
| Efficiency | ×1 | ×1 |
| Feather Falling | ×2 | ×1 |
| Fire Aspect | ×4 | ×2 |
| Fire Protection | ×2 | ×1 |
| Flame | ×4 | ×2 |
| Fortune | ×4 | ×2 |
| Frost Walker | ×4 | ×2 |
| Impaling | ×4 | ×2 |
| Infinity | ×8 | ×4 |
| Knockback | ×2 | ×1 |
| Looting | ×4 | ×2 |
| Loyalty | ×2 | ×1 |
| Luck of the Sea | ×4 | ×2 |
| Lunge | ×2 | ×1 |
| Lure | ×4 | ×2 |
| Mending | ×4 | ×2 |
| Multishot | ×4 | ×2 |
| Piercing | ×1 | ×1 |
| Power | ×1 | ×1 |
| Projectile Protection | ×2 | ×1 |
| Protection | ×1 | ×1 |
| Punch | ×4 | ×2 |
| Quick Charge | ×2 | ×1 |
| Respiration | ×4 | ×2 |
| Riptide | ×4 | ×2 |
| Sharpness | ×1 | ×1 |
| Silk Touch | ×8 | ×4 |
| Smite | ×2 | ×1 |
| Soul Speed | ×8 | ×4 |
| Sweeping Edge | ×4 | ×2 |
| Swift Sneak | ×8 | ×4 |
| Thorns | ×8 | ×4 |
| Unbreaking | ×2 | ×1 |
| Wind Burst | ×4 | ×2 |
Read more on the blog
More tools
All toolsBlock-by-block circle and ring charts for towers and domes
Open toolTriangulate the stronghold from two Eye of Ender throws
Open toolHow much coal, lava or kelp a stack of smelting actually needs
Open toolHow much damage your set actually stops, hit by hit
Open toolTicks to seconds, repeater delays and the day cycle
Open toolEvery food ranked by the hidden saturation buffer, not just hunger
Open tool