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Minecraft Anvil Cost Calculator

Every trip through the anvil stamps an item with a prior work penalty that doubles: 1 level, then 3, 7, 15, 31. Add that to the enchantment cost and a rename, and gear hits Too Expensive (40+ levels) long before you expect it; only a grindstone resets it, at the cost of every non-curse enchantment. This calculator shows the total for any combination and flags the point where a survival anvil refuses the job.

Calculator
Anvil Cost Calculator
Prior work penalty1 lv
Total cost7 lv
Output prior uses2

A survival anvil refuses anything from 40 levels up. Each trip through the anvil doubles an item’s penalty — 0→0, 1→1, 2→3, 3→7, 4→15, 5→31, 6→63 — so combine books together first and put the expensive item through as few times as you can.

Formula: total = enchantment cost + (2^left − 1) + (2^right − 1) + 1 if renamed. Survival refuses 40 or more. The output’s prior-work count is max(left, right) + 1. The enchantment cost is each carried-over enchantment’s multiplier × its resulting level, from the table below. A grindstone resets prior work only by removing every non-curse enchantment.

Multiplier per enchantment level (item / book)
EnchantmentFrom itemFrom book
Aqua Affinity×4×2
Bane of Arthropods×2×1
Blast Protection×4×2
Breach×4×2
Channeling×8×4
Curse of Binding×8×4
Curse of Vanishing×8×4
Density×2×1
Depth Strider×4×2
Efficiency×1×1
Feather Falling×2×1
Fire Aspect×4×2
Fire Protection×2×1
Flame×4×2
Fortune×4×2
Frost Walker×4×2
Impaling×4×2
Infinity×8×4
Knockback×2×1
Looting×4×2
Loyalty×2×1
Luck of the Sea×4×2
Lunge×2×1
Lure×4×2
Mending×4×2
Multishot×4×2
Piercing×1×1
Power×1×1
Projectile Protection×2×1
Protection×1×1
Punch×4×2
Quick Charge×2×1
Respiration×4×2
Riptide×4×2
Sharpness×1×1
Silk Touch×8×4
Smite×2×1
Soul Speed×8×4
Sweeping Edge×4×2
Swift Sneak×8×4
Thorns×8×4
Unbreaking×2×1
Wind Burst×4×2