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Every Status Effect in Minecraft, Explained

Java Edition has 40 status effects. Most come from potions, beacons, food and mobs, and a Milk Bucket clears every one of them, good or bad.


Your inventory lists every active effect with its level and time left. Different effects combine freely, even opposites like Strength and Weakness. The same effect never stacks: a higher level takes over, and a weaker version with more time left comes back when the stronger one ends. Effect damage ignores armour points, but the Protection enchantment still reduces it.

The potion brewing guide and brewing chart show how to brew every brewable potion named here.

Movement and mining

EffectWhat it doesWhere you get it
Speed20% faster movement per levelPotion of Swiftness, Beacon
Slowness15% slower movement per levelPotion of Slowness, arrows from Strays
Haste20% faster mining and 10% faster attacks per levelBeacon; Conduit Power copies only the faster mining
Mining FatigueLevel III cuts mining speed to 2.7% of normal (0.27% before 26.3) and attack speed by 30%Elder Guardians within 50 blocks, for 5 minutes
Jump BoostJumps of about 1.8 blocks at I and 2.5 at II; one block less fall damage per levelPotion of Leaping, Beacon
Slow FallingSlow descent and no fall damage, but no critical hits or Mace smash attacksPotion of Slow Falling
LevitationLifts you about 9 blocks over 10 seconds; fall damage applies afterShulker Bullets
Dolphin's GraceMuch faster swimmingSprint-swimming within 10 blocks of a Dolphin

The beacon calculator shows which pyramid tier unlocks each Beacon effect.

Health and combat

EffectWhat it doesWhere you get it
Strength+3 melee damage per levelPotion of Strength, Beacon
Weakness-4 melee damage per levelPotion of Weakness, Witches
Resistance20% less damage per level from almost every sourceBeacon, Enchanted Golden Apple, Potion of the Turtle Master
RegenerationHeals 1 health every 2.5 seconds at I, twice as fast at IIPotion of Regeneration, Beacon, Golden Apple, Enchanted Golden Apple, Totem of Undying
Instant HealthHeals 4 health at I, 8 at IIPotion of Healing
Instant DamageDeals 6 damage at I, 12 at IIPotion of Harming
Absorption4 extra health (2 yellow hearts) per level that never regeneratesGolden Apple (I), Totem of Undying (II), Enchanted Golden Apple (IV)
Health Boost4 extra maximum health per level, starting emptyCommands only
Fire ResistanceImmunity to fire, lava and Magma BlocksPotion of Fire Resistance, Enchanted Golden Apple, Totem of Undying

Instant Health and Instant Damage work in reverse on undead mobs: a Potion of Healing hurts Zombies and Skeletons, and Harming heals them. Undead mobs are also immune to Poison and Regeneration.

Fire Resistance does not put you out, so if it runs out while you are still burning, the fire hurts again. It also does nothing against a Ghast fireball's blast.

Poison or Wither

PoisonWither
Damage at level I1 health every 1.25 seconds1 health every 2 seconds
Can it kill you?No, it stops at half a heartYes
Hearts turnDark yellowBlack
Common sourcesCave Spiders, Bees, Bogged arrows, Spider Eyes, PufferfishWither Skeletons, the Wither, Wither Roses
Cured byMilk Bucket or Honey BottleMilk Bucket

Vision and stealth

EffectWhat it doesWhere you get it
Night VisionSee clearly at light level 0 and underwaterPotion of Night Vision, Suspicious Stew
BlindnessThick black fog; you can't sprint or land critical hitsSuspicious Stew
DarknessPulsing darkness; fog hides everything past 15 blocksA Warden within 20 blocks, a natural Sculk Shrieker within 40
InvisibilityHides your body, but not armour or held itemsPotion of Invisibility
GlowingAn outline visible through blocksSpectral Arrow hits, ringing a Bell near raiders
NauseaA warping, wobbling screen; the level changes nothingPufferfish, Suspicious Stew, water over Potent Sulfur once noxious gas forms

Invisibility works best with nothing in your armour slots, not even an Elytra: mobs then notice you at 7% of their normal range. With armour it is 17.5% per piece, so a full set puts you back at 70%.

If Darkness or Nausea makes you feel sick, the Darkness Pulsing and Distortion Effects sliders in Accessibility Settings tone them down. The Deep Dark and Warden guide covers sneaking past the Sculk Shriekers and Warden that cause Darkness.

Water, food and loot

EffectWhat it doesWhere you get it
Water BreathingYour air bar refills underwaterPotion of Water Breathing; a worn Turtle Shell adds 10 seconds
Conduit PowerWater Breathing, Night Vision and Haste's faster mining in oneAn active Conduit, while you touch water or rain
Breath of the NautilusYour air bar stops drainingRiding a Nautilus or Zombie Nautilus
HungerDrains hunger and saturation fasterRotten Flesh (80% chance), Raw Chicken (30%), Pufferfish, Husks
SaturationInstantly restores hunger and saturationSuspicious Stew made with Dandelion, Blue Orchid or Golden Dandelion
LuckBetter fishing lootPotion of Luck, not obtainable in Survival
Bad LuckWorse fishing lootCommands only

Suspicious Stew gives one short effect, set by its flower: Night Vision (Poppy, Torchflower), Blindness (Azure Bluet, Open Eyeblossom), Saturation (Dandelion, Golden Dandelion, Blue Orchid), Weakness (any tulip), Nausea (Closed Eyeblossom), Jump Boost (Cornflower), Fire Resistance (Allium), Regeneration (Oxeye Daisy), Poison (Lily of the Valley) or Wither (Wither Rose). The best food guide covers the other foods that give or risk an effect.

Omens and raids

Drinking an Ominous Bottle gives you Bad Omen for 100 minutes. On its own it does nothing. Pillager captains killed outside a raid, on patrols or at outposts, always drop a bottle of level I to V. Vaults in Trial Chambers can give level I or II, and Ominous Vaults III to V. Bad Omen turns into one of two other effects:

  • Raid Omen replaces Bad Omen when you walk into a village, and the raid starts 30 seconds later. At level II or higher, the raid gets one extra wave, and the raiders' chance of enchanted gear climbs from 10% at level II to 75% at V.
  • Trial Omen replaces it when a Trial Spawner sees you, and lasts 15 minutes per Bad Omen level. Nearby Trial Spawners turn ominous while it runs, as the Trial Chambers guide explains.

Win the raid and you get Hero of the Village for 40 minutes, at the omen's level. Villager prices drop 30% at level I, plus 6.25% per extra level, up to 55% at level V.

Wind Charged, Weaving, Oozing and Infested

EffectPotionWhat happens
Wind ChargedPotion of Wind ChargingA wind burst on death
WeavingPotion of Weaving2 to 3 Cobwebs on death; you cross Cobwebs at 50% speed, not 25%
OozingPotion of OozingTwo medium Slimes on death
InfestedPotion of Infestation10% chance per hit to spawn 1 to 2 Silverfish

Clearing effects

  • Milk Bucket removes every effect, good and bad, including Bad Omen. It does not put out fire, and beacon or conduit effects come back within seconds.
  • Honey Bottle removes only Poison, so your other buffs stay.
  • Totem of Undying clears all effects when it saves you, then gives Regeneration II, Absorption II and Fire Resistance.
TipNear an Elder Guardian, milk only buys time: each one in range puts Mining Fatigue back on you at its next check, within a minute. Kill them or leave their range before you drink.
#Status Effects#Potions#Reference