Every Status Effect in Minecraft, Explained
Java Edition has 40 status effects. Most come from potions, beacons, food and mobs, and a Milk Bucket clears every one of them, good or bad.
Your inventory lists every active effect with its level and time left. Different effects combine freely, even opposites like Strength and Weakness. The same effect never stacks: a higher level takes over, and a weaker version with more time left comes back when the stronger one ends. Effect damage ignores armour points, but the Protection enchantment still reduces it.
The potion brewing guide and brewing chart show how to brew every brewable potion named here.
Movement and mining
| Effect | What it does | Where you get it |
|---|---|---|
| Speed | 20% faster movement per level | Potion of Swiftness, Beacon |
| Slowness | 15% slower movement per level | Potion of Slowness, arrows from Strays |
| Haste | 20% faster mining and 10% faster attacks per level | Beacon; Conduit Power copies only the faster mining |
| Mining Fatigue | Level III cuts mining speed to 2.7% of normal (0.27% before 26.3) and attack speed by 30% | Elder Guardians within 50 blocks, for 5 minutes |
| Jump Boost | Jumps of about 1.8 blocks at I and 2.5 at II; one block less fall damage per level | Potion of Leaping, Beacon |
| Slow Falling | Slow descent and no fall damage, but no critical hits or Mace smash attacks | Potion of Slow Falling |
| Levitation | Lifts you about 9 blocks over 10 seconds; fall damage applies after | Shulker Bullets |
| Dolphin's Grace | Much faster swimming | Sprint-swimming within 10 blocks of a Dolphin |
The beacon calculator shows which pyramid tier unlocks each Beacon effect.
Health and combat
| Effect | What it does | Where you get it |
|---|---|---|
| Strength | +3 melee damage per level | Potion of Strength, Beacon |
| Weakness | -4 melee damage per level | Potion of Weakness, Witches |
| Resistance | 20% less damage per level from almost every source | Beacon, Enchanted Golden Apple, Potion of the Turtle Master |
| Regeneration | Heals 1 health every 2.5 seconds at I, twice as fast at II | Potion of Regeneration, Beacon, Golden Apple, Enchanted Golden Apple, Totem of Undying |
| Instant Health | Heals 4 health at I, 8 at II | Potion of Healing |
| Instant Damage | Deals 6 damage at I, 12 at II | Potion of Harming |
| Absorption | 4 extra health (2 yellow hearts) per level that never regenerates | Golden Apple (I), Totem of Undying (II), Enchanted Golden Apple (IV) |
| Health Boost | 4 extra maximum health per level, starting empty | Commands only |
| Fire Resistance | Immunity to fire, lava and Magma Blocks | Potion of Fire Resistance, Enchanted Golden Apple, Totem of Undying |
Instant Health and Instant Damage work in reverse on undead mobs: a Potion of Healing hurts Zombies and Skeletons, and Harming heals them. Undead mobs are also immune to Poison and Regeneration.
Fire Resistance does not put you out, so if it runs out while you are still burning, the fire hurts again. It also does nothing against a Ghast fireball's blast.
Poison or Wither
| Poison | Wither | |
|---|---|---|
| Damage at level I | 1 health every 1.25 seconds | 1 health every 2 seconds |
| Can it kill you? | No, it stops at half a heart | Yes |
| Hearts turn | Dark yellow | Black |
| Common sources | Cave Spiders, Bees, Bogged arrows, Spider Eyes, Pufferfish | Wither Skeletons, the Wither, Wither Roses |
| Cured by | Milk Bucket or Honey Bottle | Milk Bucket |
Vision and stealth
| Effect | What it does | Where you get it |
|---|---|---|
| Night Vision | See clearly at light level 0 and underwater | Potion of Night Vision, Suspicious Stew |
| Blindness | Thick black fog; you can't sprint or land critical hits | Suspicious Stew |
| Darkness | Pulsing darkness; fog hides everything past 15 blocks | A Warden within 20 blocks, a natural Sculk Shrieker within 40 |
| Invisibility | Hides your body, but not armour or held items | Potion of Invisibility |
| Glowing | An outline visible through blocks | Spectral Arrow hits, ringing a Bell near raiders |
| Nausea | A warping, wobbling screen; the level changes nothing | Pufferfish, Suspicious Stew, water over Potent Sulfur once noxious gas forms |
Invisibility works best with nothing in your armour slots, not even an Elytra: mobs then notice you at 7% of their normal range. With armour it is 17.5% per piece, so a full set puts you back at 70%.
If Darkness or Nausea makes you feel sick, the Darkness Pulsing and Distortion Effects sliders in Accessibility Settings tone them down. The Deep Dark and Warden guide covers sneaking past the Sculk Shriekers and Warden that cause Darkness.
Water, food and loot
| Effect | What it does | Where you get it |
|---|---|---|
| Water Breathing | Your air bar refills underwater | Potion of Water Breathing; a worn Turtle Shell adds 10 seconds |
| Conduit Power | Water Breathing, Night Vision and Haste's faster mining in one | An active Conduit, while you touch water or rain |
| Breath of the Nautilus | Your air bar stops draining | Riding a Nautilus or Zombie Nautilus |
| Hunger | Drains hunger and saturation faster | Rotten Flesh (80% chance), Raw Chicken (30%), Pufferfish, Husks |
| Saturation | Instantly restores hunger and saturation | Suspicious Stew made with Dandelion, Blue Orchid or Golden Dandelion |
| Luck | Better fishing loot | Potion of Luck, not obtainable in Survival |
| Bad Luck | Worse fishing loot | Commands only |
Suspicious Stew gives one short effect, set by its flower: Night Vision (Poppy, Torchflower), Blindness (Azure Bluet, Open Eyeblossom), Saturation (Dandelion, Golden Dandelion, Blue Orchid), Weakness (any tulip), Nausea (Closed Eyeblossom), Jump Boost (Cornflower), Fire Resistance (Allium), Regeneration (Oxeye Daisy), Poison (Lily of the Valley) or Wither (Wither Rose). The best food guide covers the other foods that give or risk an effect.
Omens and raids
Drinking an Ominous Bottle gives you Bad Omen for 100 minutes. On its own it does nothing. Pillager captains killed outside a raid, on patrols or at outposts, always drop a bottle of level I to V. Vaults in Trial Chambers can give level I or II, and Ominous Vaults III to V. Bad Omen turns into one of two other effects:
- Raid Omen replaces Bad Omen when you walk into a village, and the raid starts 30 seconds later. At level II or higher, the raid gets one extra wave, and the raiders' chance of enchanted gear climbs from 10% at level II to 75% at V.
- Trial Omen replaces it when a Trial Spawner sees you, and lasts 15 minutes per Bad Omen level. Nearby Trial Spawners turn ominous while it runs, as the Trial Chambers guide explains.
Win the raid and you get Hero of the Village for 40 minutes, at the omen's level. Villager prices drop 30% at level I, plus 6.25% per extra level, up to 55% at level V.
Wind Charged, Weaving, Oozing and Infested
| Effect | Potion | What happens |
|---|---|---|
| Wind Charged | Potion of Wind Charging | A wind burst on death |
| Weaving | Potion of Weaving | 2 to 3 Cobwebs on death; you cross Cobwebs at 50% speed, not 25% |
| Oozing | Potion of Oozing | Two medium Slimes on death |
| Infested | Potion of Infestation | 10% chance per hit to spawn 1 to 2 Silverfish |
Clearing effects
- Milk Bucket removes every effect, good and bad, including Bad Omen. It does not put out fire, and beacon or conduit effects come back within seconds.
- Honey Bottle removes only Poison, so your other buffs stay.
- Totem of Undying clears all effects when it saves you, then gives Regeneration II, Absorption II and Fire Resistance.