Minecraft Max Enchantments
Pick a sword, pickaxe, helmet — any gear — and instantly see every enchantment it can hold at its maximum level, which ones conflict, and which are treasure-only, with a ready /give command for each compatible set. The fastest way to plan a fully enchanted loadout.
Increases mob loot and rare-drop chances.
Increases sweeping attack damage.
Sets targets on fire on hit.
Knocks enemies back on hit.
Increases durability by giving a chance to avoid damage.
/give @p minecraft:diamond_sword[minecraft:enchantments={"minecraft:sharpness":5,"minecraft:looting":3,"minecraft:sweeping_edge":3,"minecraft:fire_aspect":2,"minecraft:knockback":2,"minecraft:unbreaking":3,"minecraft:mending":1}]/give @p minecraft:diamond_sword[minecraft:enchantments={"minecraft:bane_of_arthropods":5,"minecraft:looting":3,"minecraft:sweeping_edge":3,"minecraft:fire_aspect":2,"minecraft:knockback":2,"minecraft:unbreaking":3,"minecraft:mending":1}]/give @p minecraft:diamond_sword[minecraft:enchantments={"minecraft:smite":5,"minecraft:looting":3,"minecraft:sweeping_edge":3,"minecraft:fire_aspect":2,"minecraft:knockback":2,"minecraft:unbreaking":3,"minecraft:mending":1}]Levels shown are the maximum for Java Edition. Enchantments marked ✕ can’t be combined with each other — choose one per group. Treasure enchantments can’t come from the enchanting table. This lists what the item can hold, anvil included: an axe takes Sharpness from a book even though the table never offers it. Commands use Java 26.3 item-component syntax.
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